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System.Security.Policy
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C#
VB.NET
// ==++==
//
//
// Copyright (c) 2006 Microsoft Corporation. All rights reserved.
//
// The use and distribution terms for this software are contained in the file
// named license.txt, which can be found in the root of this distribution.
// By using this software in any fashion, you are agreeing to be bound by the
// terms of this license.
//
// You must not remove this notice, or any other, from this software.
//
//
// ==--==
//
// IApplicationTrustManager.cs
//
namespace
System.Security.Policy
{
//
// Interface that defines an IApplicationTrustManager. An IApplicationTrustManager handles application security decisions
// when there is no stored policy for that app, be this by prompting the user, checking a web service, or other means.
//
[System.Runtime.InteropServices.ComVisible(
true
)]
public
interface
IApplicationTrustManager :
ISecurityEncodable
{
ApplicationTrust
DetermineApplicationTrust(
ActivationContext
activationContext,
TrustManagerContext
context);
}
//
// This enumeration provides a hint to the trust manager as to the UI it should provide for the trust decision.
//
[System.Runtime.InteropServices.ComVisible(
true
)]
public
enum
TrustManagerUIContext
{
Install,
Upgrade,
Run
}
//
[System.Runtime.InteropServices.ComVisible(
true
)]
public
class
TrustManagerContext
{
private
bool
m_ignorePersistedDecision;
private
TrustManagerUIContext
m_uiContext;
private
bool
m_noPrompt;
private
bool
m_keepAlive;
private
bool
m_persist;
private
ApplicationIdentity
m_appId;
public
TrustManagerContext() :
this
(TrustManagerUIContext.Run)
{
}
public
TrustManagerContext(
TrustManagerUIContext
uiContext)
{
m_ignorePersistedDecision =
false
;
m_uiContext = uiContext;
m_keepAlive =
false
;
m_persist =
true
;
}
public
virtual
TrustManagerUIContext
UIContext {
get {
return
m_uiContext; }
set { m_uiContext = value; }
}
public
virtual
bool
NoPrompt {
get {
return
m_noPrompt; }
set { m_noPrompt = value; }
}
public
virtual
bool
IgnorePersistedDecision {
get {
return
m_ignorePersistedDecision; }
set { m_ignorePersistedDecision = value; }
}
public
virtual
bool
KeepAlive {
get {
return
m_keepAlive; }
set { m_keepAlive = value; }
}
public
virtual
bool
Persist {
get {
return
m_persist; }
set { m_persist = value; }
}
public
virtual
ApplicationIdentity
PreviousApplicationIdentity {
get {
return
m_appId; }
set { m_appId = value; }
}
}
}
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